2,363 research outputs found

    Fall River: The NLRB's Expansive Successorship Doctrine

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    Simulation Studies of the NLC with Improved Ground Motion Models

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    The performance of various systems of the Next Linear Collider (NLC) have been studied in terms of ground motion using recently developed models. In particular, the performance of the beam delivery system is discussed. Plans to evaluate the operation of the main linac beam-based alignment and feedback systems are also outlined.Comment: Submitted to XX International Linac Conferenc

    Sum of Two Squares - Pair Correlation and Distribution in Short Intervals

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    In this work we show that based on a conjecture for the pair correlation of integers representable as sums of two squares, which was first suggested by Connors and Keating and reformulated here, the second moment of the distribution of the number of representable integers in short intervals is consistent with a Poissonian distribution, where "short" means of length comparable to the mean spacing between sums of two squares. In addition we present a method for producing such conjectures through calculations in prime power residue rings and describe how these conjectures, as well as the above stated result, may by generalized to other binary quadratic forms. While producing these pair correlation conjectures we arrive at a surprising result regarding Mertens' formula for primes in arithmetic progressions, and in order to test the validity of the conjectures, we present numericalz computations which support our approach.Comment: 3 figure

    Research in interactive scene analysis

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    Cooperative (man-machine) scene analysis techniques were developed whereby humans can provide a computer with guidance when completely automated processing is infeasible. An interactive approach promises significant near-term payoffs in analyzing various types of high volume satellite imagery, as well as vehicle-based imagery used in robot planetary exploration. This report summarizes the work accomplished over the duration of the project and describes in detail three major accomplishments: (1) the interactive design of texture classifiers; (2) a new approach for integrating the segmentation and interpretation phases of scene analysis; and (3) the application of interactive scene analysis techniques to cartography

    Identification and Removal of Noise Modes in Kepler Photometry

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    We present the Transiting Exoearth Robust Reduction Algorithm (TERRA) --- a novel framework for identifying and removing instrumental noise in Kepler photometry. We identify instrumental noise modes by finding common trends in a large ensemble of light curves drawn from the entire Kepler field of view. Strategically, these noise modes can be optimized to reveal transits having a specified range of timescales. For Kepler target stars of low photometric noise, TERRA produces ensemble-calibrated photometry having 33 ppm RMS scatter in 12-hour bins, rendering individual transits of earth-size planets around sun-like stars detectable as ~3 sigma signals.Comment: 18 pages, 7 figures, submitted to PAS

    Beam-based Feedback Simulations for the NLC Linac

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    Extensive beam-based feedback systems are planned as an integral part of the Next Linear Collider (NLC) control system. Wakefield effects are a significant influence on the feedback design, imposing both architectural and algorithmic constraints. Studies are in progress to assure the optimal selection of devices and to refine and confirm the algorithms for the system design. We show the results of initial simulations, along with evaluations of system response for various conditions of ground motion and other operational disturbances.Comment: 3 pages. Linac2000 conferenc

    Research in interactive scene analysis

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    An interactive scene interpretation system (ISIS) was developed as a tool for constructing and experimenting with man-machine and automatic scene analysis methods tailored for particular image domains. A recently developed region analysis subsystem based on the paradigm of Brice and Fennema is described. Using this subsystem a series of experiments was conducted to determine good criteria for initially partitioning a scene into atomic regions and for merging these regions into a final partition of the scene along object boundaries. Semantic (problem-dependent) knowledge is essential for complete, correct partitions of complex real-world scenes. An interactive approach to semantic scene segmentation was developed and demonstrated on both landscape and indoor scenes. This approach provides a reasonable methodology for segmenting scenes that cannot be processed completely automatically, and is a promising basis for a future automatic system. A program is described that can automatically generate strategies for finding specific objects in a scene based on manually designated pictorial examples

    An Examination of the Challenges Experienced by Canadian Ice-Hockey Players in the National Hockey League

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    Semistructured interviews were used in this study to learn about the challenges experienced by four groups of National Hockey League (NHL) players (N=11): prospects (n=3), rookies (n=3), veterans (n=2), and retirees (n=3). The database is comprised of 757 meaning units grouped into 11 contextual challenges pertaining to scouting demands, training camp, increased athletic demands, team expectations, and earning team trust. The veterans spoke mostly of challenges including scouting demands, athletic demands, and team expectations. Retirees considered mostly challenges pertaining to team expectations, athletic demands, lifestyle, media demands, transactions, cross-cultural encounters, and playoffs. An expert panel ensured that the interview guide, data analysis, and the findings represented the participants’ experiences in the NHL. Recommendations for practitioners and researchers working with NHL players are proposed
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